ROBOT GENERATION TABLES

Most parts and programs listed below on the tables are explained in the Robotics Glossary Section. Those not listed included are considered self explanatory.

LOCOMOTION

NPCbot
Roll
PCbot
Roll
Locomotion
Type
-
-
-
01-35
36-50
51-00
Character has lost no legs, has no bionic limbs.
Character has one bionic leg (+10 to Speed).
Character lost both legs, roll 1d100 and consult
the rest of the table. 
01-10
11-35
36-45
46-55
56-75
76-85
86-00 
01-15
16-45
46-65
-
66-85
-
86-00 
Hoverfans
Legs
Pods
Rotors
Treads
Water Locomotion
Wheels 

ARMOR

NPCbot
Roll
PCbot
Roll
Armor
Type
-
-
-
01-30
31-70
71-00
Character has no armor additions.
Character is covered with bionic armor at base AC 7(-35).
Character is covered with bionic armor at base AC 7(-35).
plus roll 1d6 and consult rest of table. 
01-25
26-40
41-50
51-55
56-60
61-70
71-75
76-95
96-00 
-
-
-
1
2
3
4
5
Normal AC for robot type
+1 AC to this robot type base
+2 AC to this robot type base
Camouflage Armor
Energy Dampening Field
Energy Field Generator
Neutralizing Pigment Armor
Sealed Armor
Zilch Armor 

POWER SOURCE

NPCbot
Roll
PCbot
Roll
Backup Source
(GM determines how many 
and how long each source lasts)
01-07
08-22
23-34
35-37
38-42
43-55
56-70
71-75
76-90

91-00
 

01-15
16-30
31-45
46-53
54-63
64-80
81-88
89-93
94-98

99-00
 

Atomic Energy Cell
Chemical Energy Cell
Hydrogen Energy Cell
Minipower Plant
Nuclear Power Plant
Solar Energy Cell
Solar Collectors
Universal Coupler
Robot has an additional backup source,
roll twice, but ignore additional roll results
Robot has more additional backup sources,
roll three times more, but ignore additional roll results. 

LIMBS
If a cyborg or ultraborg has more than two arms, roll separately for every additional arm.

NPCbot
Roll
PCbot
Roll
Limb
Type
-
-
01-35
36-50
51-00 
Character has lost no arms, has no bionic limbs.
Character has one bionic arm (player's choice as to which type of replacement).
Character lost both arms, roll 1d100 and consult the rest of the table for each arm. 
01-30
31-60
61-90
91-00 
01-50
51-60
61-60
91-00 
Humanoid Arm / Limb
Special Arm
Tentacle
Tool Arms 

SENSORS
All robots have sensor type H (human visual and audio)

NPCbot
Roll
PCbot
Roll
Sensor
Type
-
-

-

-
 

01-35
36-65

66-90

91-00
 

Character suffers no sensory damage, no bionic sensors added.
Character has additional sensory implant, 
roll 1d100 and consult the rest of the table.
Character has two additional sensory implants, 
roll 1d100 and consult the rest of the table for each sensor.
Character has lost most of head, roll 1d100 for four sensory 
implants and consult the rest of the table for each,
reduce CH by 10. 
01-08
09-16
17-30
31-38
39-46
47-62
63-66
67-80
81-85
86-90
91-95
96-00 
01-05
-
06-15
16-20
21-35
36-55
56-60
61-80
81-85
86-90
91-95
96-00 
A (audio)
B (broadcast)
C (communications/radiowaves)
EM (electro-magnetic)
F (feeling)
I (infrared)
M (magnetic)
R (radar/sonar)
S (microscopic)
T (telescopic)
U (ultraviolet)
V (vibrational) 

WEAPONS
Base number of weapons for robot type

NPCbot
Roll
PCbot
Roll
Weapon
Type
-
-
01-60
61-00
Character has no bionic weapon.
Character has one bionic weapon.
(add one more bionic weapon for every bionic arm the character has).
Roll 1d100 and consult the rest of the table for each weapon.
01-04
05-08
09-12
13-16
17-20
21-24
25-28
29-32
33-36
37-40
41-44
45-48
49-52
53-56
57-60
61-64
65-68
69-72
73-76
77-80
81-84
85-88
89-95
96-00 
01-10
11-15
16-20
21-25
-
26-35
-
36-40
41-50
51-55
56-60
-
-
-
-
61-68
69-74
75-82
83-88
89-91
92-96
97-98
99-00
Blaster I
Blaster II
Defoliator
Electric Field
Gamma Emitter
Gas Emitter
Grenade Launcher
Heat Field
Laser I
Laser II
Light Emitter
Metal Spikes
Micromissile
Mine
Minimissile
Needler
Paralysis Rod
Slicer
Slug Pistol
Sonic Emitter
Stun Ray I
Stun Ray II
Robot has 2 more weapons
Robot has 3 more weapons 

ROBOT ENHANCEMENT

NPCbot
Roll
PCbot
Roll
Robot
Enhancements
01-50
51-95
96-00 
01-60
61-90
91-00 
Robot (character) has no enhancements.
Robot (character) has one enhancements, roll 1d100 on the rest of the table.
Robot (character) has two enhancements, roll 1d100 for each on the rest of the table. 
01-10
11-20
21-28
29-35
36-45
46-70
71-80
81-00
01-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-00 
Enhanced DX
Enhanced Endurance
Enhanced MS
Enhanced Multiple Actions
Enhanced PR
Enhanced PS
Enhanced Speed
Expanded Memory Bank
Bionic Organ (GM chooses which one, what the penalties and bonuses are.) 

MISCELLANEOUS ROBOT ADDITIONS

NPCbot
Roll
PCbot
Roll
Misc. Robot 
Additions
01-02
03

04-05
06-08
09-12
13-14
15-21
22-25
26-30
31-42
43-45
46-50
51-52
53-54
55
56-70
71-80
82-90
91-96
97-00 

01-02
-

03-04
05-15
16-20
21-25
26-30
31-35
36-45
46-60
61-67
68-77
-
-
-
78-92
93
94-97
98-00

Base Spray
Code ID (robot has a code ID imbedded in it, 
level and type to be determined by GM)
Communications Sender
Communicator
Fire Extinguisher
Fire Hose
Flameflower
Flare Gun
Liquid Sprayer
Miscellaneous Equipment
Portent
Repair Program
Robot Command
Robot Summoning
Robot Summoning/Command
Tools
Tractor/Pressor Beam
Robot (character) has two additional items
Robot (character) has three additional items
Robot (character) has four additional items