NPCbot
Roll |
PCbot
Roll |
Locomotion
Type |
-
- - |
01-35
36-50 51-00 |
Character has lost
no legs, has no bionic limbs.
Character has one bionic leg (+10 to Speed). Character lost both legs, roll 1d100 and consult the rest of the table. |
01-10
11-35 36-45 46-55 56-75 76-85 86-00 |
01-15
16-45 46-65 - 66-85 - 86-00 |
Hoverfans
Legs Pods Rotors Treads Water Locomotion Wheels |
NPCbot
Roll |
PCbot
Roll |
Armor
Type |
-
- - |
01-30
31-70 71-00 |
Character has no armor additions.
Character is covered with bionic armor at base AC 7(-35). Character is covered with bionic armor at base AC 7(-35). plus roll 1d6 and consult rest of table. |
01-25
26-40 41-50 51-55 56-60 61-70 71-75 76-95 96-00 |
-
- - 1 2 3 4 5 6 |
Normal AC for robot
type
+1 AC to this robot type base +2 AC to this robot type base Camouflage Armor Energy Dampening Field Energy Field Generator Neutralizing Pigment Armor Sealed Armor Zilch Armor |
NPCbot
Roll |
PCbot
Roll |
Backup Source
(GM determines how many and how long each source lasts) |
01-07
08-22 23-34 35-37 38-42 43-55 56-70 71-75 76-90 91-00
|
01-15
16-30 31-45 46-53 54-63 64-80 81-88 89-93 94-98 99-00
|
Atomic
Energy Cell Chemical Energy Cell Hydrogen Energy Cell Minipower Plant Nuclear Power Plant Solar Energy Cell Solar Collectors Universal Coupler Robot has an additional backup source, roll twice, but ignore additional roll results Robot has more additional backup sources, roll three times more, but ignore additional roll results. |
LIMBS
If a cyborg or ultraborg has more than
two arms, roll separately for every additional arm.
NPCbot
Roll |
PCbot
Roll |
Limb
Type |
-
- - |
01-35
36-50 51-00 |
Character has lost
no arms, has no bionic limbs.
Character has one bionic arm (player's choice as to which type of replacement). Character lost both arms, roll 1d100 and consult the rest of the table for each arm. |
01-30
31-60 61-90 91-00 |
01-50
51-60 61-60 91-00 |
Humanoid
Arm / Limb Special Arm Tentacle Tool Arms |
SENSORS
All robots have sensor type H (human visual
and audio)
NPCbot
Roll |
PCbot
Roll |
Sensor
Type |
-
- - -
|
01-35
36-65 66-90 91-00
|
Character suffers
no sensory damage, no bionic sensors added.
Character has additional sensory implant, roll 1d100 and consult the rest of the table. Character has two additional sensory implants, roll 1d100 and consult the rest of the table for each sensor. Character has lost most of head, roll 1d100 for four sensory implants and consult the rest of the table for each, reduce CH by 10. |
01-08
09-16 17-30 31-38 39-46 47-62 63-66 67-80 81-85 86-90 91-95 96-00 |
01-05
- 06-15 16-20 21-35 36-55 56-60 61-80 81-85 86-90 91-95 96-00 |
A
(audio) B (broadcast) C (communications/radiowaves) EM (electro-magnetic) F (feeling) I (infrared) M (magnetic) R (radar/sonar) S (microscopic) T (telescopic) U (ultraviolet) V (vibrational) |
WEAPONS
Base number of weapons for robot type
NPCbot
Roll |
PCbot
Roll |
Weapon
Type |
-
- |
01-60
61-00 |
Character has no
bionic weapon.
Character has one bionic weapon. (add one more bionic weapon for every bionic arm the character has). Roll 1d100 and consult the rest of the table for each weapon. |
01-04
05-08 09-12 13-16 17-20 21-24 25-28 29-32 33-36 37-40 41-44 45-48 49-52 53-56 57-60 61-64 65-68 69-72 73-76 77-80 81-84 85-88 89-95 96-00 |
01-10
11-15 16-20 21-25 - 26-35 - 36-40 41-50 51-55 56-60 - - - - 61-68 69-74 75-82 83-88 89-91 92-96 97-98 99-00 |
Blaster
I Blaster II Defoliator Electric Field Gamma Emitter Gas Emitter Grenade Launcher Heat Field Laser I Laser II Light Emitter Metal Spikes Micromissile Mine Minimissile Needler Paralysis Rod Slicer Slug Pistol Sonic Emitter Stun Ray I Stun Ray II Robot has 2 more weapons Robot has 3 more weapons |
NPCbot
Roll |
PCbot
Roll |
Robot
Enhancements |
01-50
51-95 96-00 |
01-60
61-90 91-00 |
Robot (character)
has no enhancements.
Robot (character) has one enhancements, roll 1d100 on the rest of the table. Robot (character) has two enhancements, roll 1d100 for each on the rest of the table. |
01-10
11-20 21-28 29-35 36-45 46-70 71-80 81-00 - |
01-10
11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-00 |
Enhanced
DX Enhanced Endurance Enhanced MS Enhanced Multiple Actions Enhanced PR Enhanced PS Enhanced Speed Expanded Memory Bank Bionic Organ (GM chooses which one, what the penalties and bonuses are.) |
NPCbot
Roll |
PCbot
Roll |
Misc. Robot
Additions |
01-02
03 04-05
|
01-02
- 03-04
|
Base
Spray Code ID (robot has a code ID imbedded in it, level and type to be determined by GM) Communications Sender Communicator Fire Extinguisher Fire Hose Flameflower Flare Gun Liquid Sprayer Miscellaneous Equipment Portent Repair Program Robot Command Robot Summoning Robot Summoning/Command Tools Tractor/Pressor Beam Robot (character) has two additional items Robot (character) has three additional items Robot (character) has four additional items |