NEW ROBOT
SECTION
The robots found hereafter were either created
by Harlan Quade or are ancient robots that are found in his region - most
of which he has reprogrammed. They are but a few types, the GM can generate
new ones to fill in areas where no established robot exists.
TYPE: HEAVY SECURITY ROBOT (aka Robotrooper)
Number: |
1 to 3 |
Armor: |
8 (-40) Sealed |
Hit Dice: |
30 |
Control: |
V C |
Sensors: |
All but S |
Power: |
B, A |
PS: |
122 (+5) |
DX: |
16 (+2) |
MS: |
10 |
PR: |
50 (+4) |
Speed: |
2 Legs = 36
2 Pods = 200 |
Weapons: |
Laser I, Blaster I, Stun Ray II, Metal Spikes,
Grenade Launcher, Mine Layer (4 random mines) |
Description: These units
are roughly humanoid in shape. In addition to its two humanoid arms, it
has four three-meter long tentacles. It has a pair of tractor/pressor beams
that can list 350 kilograms at a 45 meter range. the heavy security robot
is sealed against water and corrosives, has enhanced multiple actions,
and Robot Summoning/Command over security robots. It also has a communications
sender, a repair program and miscellaneous equipment that deal with securing
captured opponents. These units are considered artificial intelligence
robots and usually are directed to protect an area, an installation or
a single character.
Unlike security robots, heavy
security robots are not directed to carefully subdue people.
TYPE: EPSILON CYBORGS (aka Cybertrooper)
Number: |
1 to 4 |
Armor: |
5 (-25) Special |
Hit Dice: |
20 |
Control: |
V C |
Sensors: |
A, C, I, R, T, U, V |
Power: |
A, Universal C |
PS: |
60 (+4) |
DX: |
40 (+4) |
MS: |
15 (+1) |
PR: |
20 (+4) |
Speed: |
2 Legs = 36
2 Pods = 40 |
Weapons: |
Laser I, Blaster I, Stun Ray II, Metal Spikes,
hand-held melee weapon (random), hand-held
energy weapon (random), two grenades (random) |
Description: These units
appear roughly humanoid in shape and are easily confused with the robotroopers.
These are the troops that Harlan Quade plans to conquer the world with,
Epsilon Cyborgs. These are the fifth generation of mass produced cybernetic
bodies that Harlan developed, and seem to be the answer to his needs. Harlan
has agents and robots always on the lookout for people who have wandered
into the Frozen Lands and have died from the bitter cold.
In addition to its two humanoid
arms, it has two two-meter long tentacles. Cybertrooper armor is not only
sealed against water and corrosives, but is camouflage armor and IR resistant
zilch armor as well (see the last two entries on the glossary). It also
has a communicator, a repair program, enhanced DX, an imbedded Code II
ID, flamethrower, portent, and miscellaneous equipment that assist the
organic portions of the body.
TYPE: VALET ROBOT (aka valbot)
Number: |
1 |
Armor: |
6 (-30) |
Hit Dice: |
7 |
Control: |
IIA Special |
Sensors: |
H, I, R, C |
Power: |
A250, B, S20 |
PS: |
25 (+4) |
DX: |
18 (+2) |
MS: |
9 (-1) |
PR: |
12 |
Speed: |
1 Pod = 80
1 Hoverfan = 72 |
Weapons: |
Stun Ray I, Sonic Emitters |
Description: The valbot
is a legless, floating autobot with two humanoid arms. It is equipped with
an expanded memory bank that exists only to store information about its
owner, who is usually considered to be the character that purchases it
or otherwise legally takes possession of it (as determined by the GM).
When possession is established, the valbot talks to the character and observes
him for hours, collecting data on what the character likes to eat, wear,
is interested in, when he sleeps, etc. Once the robot believes it has a
good basic knowledge of its new master (usually after a day or two), it
will then ignore all other beings except its master.
This robot was created to
be a refined robo-servant and can learn to clean a character's weapon,
cook food, wash clothes, and even observe certain manners practiced by
society. It has the capacity to learn up to four languages and only takes
a week to have a working vocabulary in a new one. Once a language is learned,
the robot can act as an interpreter. Each valbot has numerous miscellaneous
equipment to assist it in the fulfillment of its duties, including a floodlight,
a medi-kit, a fire extinguisher, a communicator, and a tractor/pressor
beam that can lift up to 100 kilograms at a range of six meters.
TYPE: VETERINARY ROBOT (aka vetbot)
Number: |
1 to 4 |
Armor: |
7 (-35) Sealed |
Hit Dice: |
18 |
Control: |
IIIA, IIB |
Sensors: |
A, C, H, I, S, T |
Power: |
B, S Collector |
PS: |
100 (+4) |
DX: |
12 |
MS: |
7 (-1) |
PR: |
19 (+3) |
Speed: |
2 Treads = 100 |
Weapons: |
3 Paralysis Rods, Metal Spikes |
Description: This four
meter tall programmed machine was designed for use with herd animals and
is strangely shaped. On the bottom of a three-meter long column are wide
treads designed to take it over most terrain where domestic animals are
herded. At the top of the column is a spider-like assembly with six long
arms that can reach to the ground, three humanoid arms and three special
limbs that have padded claws designed to hold animals while inflicting
little or no damage on them. The vetbot has an expanded memory bank
which includes veterinary data on all normal, domestic farm animals it
would have to treat. To assist in capturing or turning unconscious animals
over, the vetbot is also equipped with two tractor/pressor beams that can
move 500 kilograms at 12 meters.
The vetbot has complex veterinary
operations equipment, including drugs, instruments, analyzing equipment
and anesthetizing darts accurate up to 100 meters (can fire two per Action
Turn, rendering an animal unconscious for 1d6 x 10 minutes). Though these
units were designed only for non-mutated animals (and can cure such 100%
of the time), there is also a chance that the unit will be able to help
heal a mutated animal (with a -1 RF to the Difficulty Level), even a mutated,
humanoid animal (with a -2 RF to the Difficulty Level).
TYPE: STALKER BOT (aka stalkers)
Number: |
1 to 3 |
Armor: |
9 (-45) |
Hit Dice: |
13 |
Control: |
Special |
Sensors: |
All of them |
Power: |
Minipower Plant |
PS: |
80 (+4) |
DX: |
80 (+4) |
MS: |
6 (-2) |
PR: |
12 |
Speed: |
6 Legs = 60
3 Pods = 120 |
Weapons: |
two Laser IIs, two Stun Ray Is,
special mandibles (see below) |
Description: Stalker bots
are a type of security robot used to track down fugitives. They track these
creatures by using their vast array of sensors, including a voiceprint
identification sensor unique to them. Stalkers look like three meter long
mechanical scorpions. They stand one and a half meters tall at the middle
of their back. Two lenses in their heads, which are their primary optical
sensors, glow red when the stalker is active. Stalkers are preprogrammed
to track down characters or things, to patrol an area, or to be used as
a means of transportation, as they can be ridden.
There is a rider's saddle
and helmet on the robot's rear tail assembly. Characters riding a stalker
get tracking information through a helmet that has screens inside it. Riders
can control the stalker manually and can use any of its systems or weapons.
Stalkers track just as well with or without a rider.
The stalkers can climb slopes
up to 60 degrees because of their superior leg placement. They use their
pods to cross steeper slopes and places too rough for their feet. These
stalkers in the Frozen Lands are equipped with wide, padded feet and can
run across the snow like it was hard ground. Their weapons are mounted
on their heads, as are two floodlights. All stalkers have heavy duty energy
field generators which reduce the amount of damage caused by each attack
by -2 RF. Their weapons will not work while their force field is up. There
is a set of pincher-jaws attached to their heads. These jaws can reach
out to four meters to grab things or creatures. The pincher-jaws are one
meter long and have retractable blades inside them (base damage 10).
A stalker needs only to lock
onto a suspect with any of its sensors to program pursuit. As its sensors
receive further inputs, it is added to the stalker's computer tracking
system. Information is easily conveyed from one stalker to another, or
back to an installation, via a special tight-beam communications sender.
All stalkers are sealed against water and corrosives.
TYPE: ECOLOGY BOT-TIMBERER (aka lumberbot)
Number: |
1 |
Armor: |
11 (-55) |
Hit Dice: |
100 |
Control: |
IIIC |
Sensors: |
H, R, T |
Power: |
Nuclear Plant |
PS: |
1500 (+6) |
DX: |
10 |
MS: |
6 (-2) |
PR: |
10 |
Speed: |
4 Legs = 84 |
Weapons: |
See claws and paint gun below |
Description: This 50-meter
tall, 75-meter long, and 25-meter wide quadruped programmed machine was
designed to move through the forest, marking trees for future cutting with
its huge built-in paint gun, and cutting down the large trees that have
been previously marked. Once cut, the trees are lifted and stacked on the
huge, flat, rear platform jutting out from the back of the robot. Once
its platform is full, the lumberbot then trundles off to the south of the
Frozen Lands.
This huge ecology bot is
run by a sealed internal computer. Centuries of neglect have caused damage
to its programming. It is considered in the wild mode if another robot
tries to summon or command it.
The lumberbot has three large
arms: one is a huge saw arm which cuts down the trees (base damage is 12
with a check vs. a Crippling result), another is a crane arm for lifting
the fallen tree (base damage is 15 with a check vs. Complications C), and
the other is a long thin arm with a massive paint gun built in (range 30
meters, base damage as a fire hose, 100 shots left). The indelible, shocking
pink ink used to mark these trees will permanently mark whatever or whoever
it hits. There is no known solvent for the paint. Any player character
hit by the ink remains pink for 1d10 years unless affected by some mutation.
TYPE: REPAIR BOT
Number: |
1 to 6 |
Armor: |
6 (-30) |
Hit Dice: |
7 |
Control: |
IIA |
Sensors: |
EM, F, H, I, M, S |
Power: |
B, H20 |
PS: |
75 (+4) |
DX: |
30 (+3) |
MS: |
5 (-2) |
PR: |
16 (+2) |
Speed: |
Two Hoverfans = 120 or
Four Wheels = 110 |
Weapons: |
None intended (see below) |
Description: This programmed
machine is two meters tall, rests on either a wheeled chassis (if an installation
model) or hoverfan units (if a field model). It bristles with dozens of
small toll arms, has four special three-digit claw arms with feeling sensors
for holding objects, and a special sensor pod arm that can bring all of
its sensors to bear upon a small object. This robot was specifically designed
to repair small devices, appliances, and weapons. It has enhanced DX, and
expanded memory bank on small devices and weapons repair, and hundreds
of tools and miscellaneous equipment used for repairs. The robot does not
care who owns the item, only that it must be fixed.
Repair robots have at least
at least four tools which can be used as edged or burning weapons, each
with a base damage of 4. They can attack with all four weapons in one Action
Turn at Attack Rank 5. These units are programmed to defend themselves
against any assault.