average
size:
average mass: average life span: reproduction: body temperature: |
|
Physical appearance and structure:
Senses:
Speech:
Society and customs:
Attitudes:
Special Abilities:
Comments: In our campaign Vrusks don't have 8 legs and 2 arms. They have 4 legs and 2 arms. This maintains integrity with vehicle sizes and space, for obvious reasons a lot of "mechanics" or "reality shifts" needn't be contemplated; i.e., imagine a centaur, essentially what an 8 legg'd Vrusk is, in a canoe compared with a human - whereas a 4 legg'd bug doesn't involve a mental leap of faith. (Or does it!)
Tetrarchs haven't died out.
They are essentially reclusive souls with technologically enhanced life-spans.
They live a dog-gone long time, only
to get together to procreate,
etc., once every millennia or so. Their ships are massive, one-"man",
fully-automated behemoths that go about their
arcane business. Somewhat
reminiscent of Ents from the Lord of the Rings, they're slow and methodical.
They have bodies similar to large
land tortoises without the
shell, hermit crab eyes and two 8 foot tentacles for manipulation.
They move through a series of tunnels and shafts in
their ships, which are forever
being added to, much like the shell of a hermit crab which gets larger
with age. Thus, the larger the ship the older
the Tetrarch. These
ships are fully automated and serviced by a virtual army of robots and
an arsenal of technological goodies.
The Sathar are motivated
by the following intentions, which the PC's don't know: They follow
a devoutly religious regimen of some militaristic
ideology, which states to
die in battle is divine. They believe that this ideology is the only
way to attain "heaven" or "salvation" or
what-have-you. Those
who don't follow this ideology are eternally condemned to die spiritually
and are unaware of their collective, respective
condition. Their only
means of salvation is to be immediately killed in combat. The Sathar
believe it is their moral duty to purge the galaxy of
unbelievers, thus ensuring
salvation for not only the Sathar but all others that are killed in combat.
They therefore make war on all others. Those
chosen for this mission
are the greatest priests/warriors of the Sathar cult and are indeed missionaries
sent on holy work. Their job is to kill and
then to commit suicide as
they will have inevitably been contaminated with consorting with unbelievers,
a contamination that mustn't be allowed
into the Sathar proper.
They are actually do-gooders, "spreading" the word - a sort of Jehova's
Witness if you will. Capture or surrender is the
gravest sin possible.
This, incidentally, was a
theme of a fighter-type I PC'ed in D&D. He was actually Lawful/Good
but killed virtually everything in sight! He was
extremely difficult to play
and keep in character, very challenging.
STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDS OF THE COAST logo
are trademarks belonging to Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.,
and are used with permission. © 2001.All items are owned by the fan! StarFrontiers.com does NOT claim ownership to any of the submitted fan pages!
All items converted into .HTML by TimothyNorris
All Rights Reserved. Used with Author's Permission.
Webpage is Copyright © 2014 StarFrontiers.com