The following rules are a first rough draft of a system to build more complex vehicles for Star Frontiers. It comprises a system of different parts of a vehicle (each of which has its own Hit Points, Size factor, Weight, Cost, Parabattery/Engine type), so a player can design a vehicle to his desire. Damage Location tables must be put together, by the GM, for each model of vehicle invented. This takes a little time, but some of my players enjoyed the challenge of fixing different parts previously not available to them in the rules. This system is based on the Zebulon Guides rules, but I'm sure they can be used with Alpha Dawn rules as well. Good Luck.
THE CHASSIS:
The underframe/skeleton of any vehicle in which everything else
is somehow attached. The Body, Electricals and Mechanical pieces
will be added to this section. So the first thing to do is to decide
on what body size vehicle is desired (as well as if it will be ground or
air based).
Damage to this section can only be caused by Mines, Jumps (1d10
per 10 km over Cruise Speed), Crashes (1/4 of the damage done to Body)
and by Rough terrain (1d10 per turn unless an off road vehicle, then 1d10
per day). Below are the tables for Chassis'.
TYPE | HP | SIZE | WT | COST | |
Motorcycle: | 2 wheel
3 wheel Hover Flit Floater |
100
150 200 50 10 |
S
S S S S |
1/2 MT
1/2 MT 1/2 MT 1/4 MT 1/4 MT |
400cr
500cr 500cr 5000cr 600cr |
Ground/Hover: | Car
Car/Van Car/Van |
200
400 600 |
S
M L |
2 MT
3 MT 4 MT |
1000cr
2000cr 3000cr |
Aircar: | 500
900 1300 |
S
M L |
3 MT
4 MT 5 MT |
10,000cr
20,000cr 30,000cr |
|
Transports: | Ground/Hover
Air |
2000
2300 2600 1800 2000 2200 |
S
M L S M L |
6 MT
8 MT 10 MT 6 MT 8 MT 12 MT |
3000cr
5000cr 7000cr 15,000cr 20,000cr 24,000cr |
Explorers: | Command | 2000
2500 4000 |
M
L XL |
8 MT
12 MT 100 MT |
4000cr
6000cr 100,000cr |
GliJet: | 20 | S | 1/2 MT | 600cr | |
Jetcopter: | 1 Man
2 Man 3 Man Transport |
100
200 300 400 |
S
S M L |
1 MT
2 MT 4 MT 6 MT |
4000cr
6000cr 8000cr 10,000cr |
Aircraft: | 3 Man
6 Man 20 Man 200 Man |
100
200 500 1000 |
S
M L XL |
2 MT
4 MT 30 MT 100 MT |
1000cr
3000cr 20,000cr 100,000r |
Special Vehicles: | Tank, Medium
Tank, Large Tank, Assault |
4000
8000 16,000 |
M
L XL |
100 MT
200 MT 400 MT |
100,000cr
150,000cr 200,000cr |
Assault Vehicle: | 3000 | S | 50 MT | 50,000cr |
THE BODY:
The body is the frame that helps construct the appearance of
the vehicle, allows
electricals to be run from place to place and as mountings for them
and houses the individuals
who will pilot the vehicle. The Body can be damaged by accidents,
gunfire and impact from
falling items.
Unless the vehicle is armored, any damage from projectile weapons
and explosives will do half damage to body and half to passengers [roll
or randomly pick victims or use common sense]. Below the HP, size,
weight, cost and parabattery/engine type are listed.
TYPE | HP | SIZE | WT | COST | PB/E | |
Motorcycle: | 2 wheel
3 wheel Hover Flit Floater |
40
60 80 20 10 |
S
S S S S |
1/4 MT
1/3 MT 1/2 MT 1/4 MT 1/4 MT |
400cr
500cr 500cr 5000cr 600cr |
1
1 1 3 1 |
Ground/Hover: | Car
Van |
200
400 600 300 600 900 |
S
M L S M L |
1 MT
2 MT 3 MT 2 MT 3 MT 4 MT |
1000cr
2000cr 3000cr 2000cr 3000cr 4000cr |
1
2 3 1 2 3 |
Aircar: | 400
800 1200 |
S
M L |
2 MT
3 MT 4 MT |
10,000cr
20,000cr 30,000cr |
1*
2* 3* |
|
Transports: | Ground/Hover
Air |
1500
1800 2100 1600 1900 2200 |
S
M L S M L |
5 MT
7 MT 10 MT 6 MT 8 MT 12 MT |
3000cr
5000cr 7000cr 15,000cr 20,000cr 24,000cr |
2
3 4 2 3 4 |
Explorer: | Command | 2000
2500 4000 |
M
L XL |
8 MT
12 MT 100 MT |
4000cr
6000cr 100,000cr |
3/#4
4/#4 2/#4 |
Glijet: | 20 | S | 1/2 MT | 600cr | 1** | |
Jetcopter: | 1 man
2 man 3 man Transport |
200
300 400 500 |
S
S M L |
1 MT
2 MT 4 MT 8 MT |
4000cr
6000cr 8000cr 10,000cr |
1/1**
2/2** 3/3** 4/4** |
Aircraft: | 3 man
6 man 20 man 200 man |
100
200 500 1000 |
S
M L XL |
2 MT
4 MT 30 MT 100 MT |
1000cr
3000cr 20,000cr 100,000cr |
1**
2**/#2 3**/#2 4**/#3 |
Special Vehicles: | Tank, Medium
Tank, Large Tank, Assault |
4000
8000 16000 |
M
L XL |
100 MT
200 MT 400 MT |
100,000cr
150,000cr 200,000cr |
3
4 4/#2 |
Assault Vehicle: | 3000 | S | 50 MT | 50,000cr | 3 |
A number followed by a / then followed by a
# and a number
represents this many engines of this type needed to
run, some times 1 of a
type / then 1 of another type must be used [see Jetcopter].
PARABATTERIES:
These are a Bilitium power cell that are used to run many items
and vehicles across the frontiers. A 1 km range is equal to a 10
SEU charge of external power [weapons, equipment, etc.].
Note #1: A Large PB in a small vehicle will give the vehicle
more power. EX: a Large PB (4000 km) x by size # (Large is size #4) divided
by Battery size usually used size # (Small is size #1) = New power rating
(= 16,000 km)
4000x4=16,000/1=16,000
Note #2: A Small PB in a larger vehicle gives the vehicle
less power. Half the power each step up in size of vehicle.
PB TYPE | RANGE (km) | SEU | KG | COST | VEHICLE SIZE | HP |
1
2 3 4 |
1000
2000 3000 4000 |
10,000
20,000 30,000 40,000 |
10
20 30 40 |
600cr
1200cr 2300cr 4500cr |
S
M L XL |
10
20 30 40 |
CARBON COMBUSTION ENGINES:
These are high maintenance engines like we are used to, hold
over on some planets but on poorer ones these are the mainstay of technology,
but one thing is they are easier to repair then all those electric circuitry
needed for more advanced PB engines, A smaller engine in a vehicle other
then what it was designed for cuts fuel in half, reduces speed to half
per size decrease and takes up less space, a larger engine in a smaller
vehicle will add no fuel but will double speed per size up, and take up
more space. The major problem is that finding low tech perts on high
tech worlds can be difficult.
TYPE | km/LITER | WT | COST | HP |
1
2 3 4 5 |
20
18 16 12 10 |
1 MT
2 MT 3 MT 4 MT 5 MT |
1000cr
2000cr 3000cr 4000cr 5000cr |
50
75 100 125 150 |
FUEL TANKS:
These are simply as stated, fuel tanks with lines included as
well as pump.
TYPE | Capacity, Liters | COST | WT | HP | |
Motorcycle: | 5 | 10 | 5 | 5 | |
Car/Van: | 20 | 50 | 20 | 20 | |
Transport: | Small
Medium Large Extra Large |
30
40 50 60 |
100
150 200 250 |
40
60 80 100 |
30
40 50 60 |
Spare Tank: | 10 | 40 | 20 | 15 | |
Aircraft: | 1 Tank per 6 Passengers | 50 | 200 | 40 | 30 |
Jetcopter: | Small/Medium
Large |
50
100 |
200
400 |
40
60 |
30
60 |
JET ENGINES:
These are what they seem, regular Jet engines, when an aircraft
engine is used for a vehicle that requires multiple engines the designer
can combine up to 3 into one housing at a 10% price increase. If
one is strapped to back of a ground vehicle {medium or larger} it will
multiply speed of vehicle by 5 for a short duration [separate fuel tank
needed] use your judgment for rulings.
TYPE | FUEL | DISTANCE | KG/MT | COST | HP |
Glijet | 20 Turns | 50m/burn | 2 | 50cr | 10 |
Large Aircraft (1/20 Passengers) | Tank | 10km/LT | 2 MT | 15,000cr | 500 |
Small Aircraft/Jetcopter (1/6 Passengers) | Tank | 30km/LT | 1 MT | 5000cr | 250 |
Fuel Cost:
This is the cost for 1 liter of the appropriate fuel for combustion/jet
engines.
TYPE | COST |
Gas
Aviation |
10cr
40cr |
ELECTRICALS:
These constitute all wires, electronic components [such as gauges,
lights which are standard versions, etc.], and hardpoint hookups for radios,
but not the said item that is extra. To figure cost you take the
Base cost and use the multiplier to find cost total. This is not
used in determining HP, but is used for weight.
BASE COST: 1000cr WT: 1/4mt
VEHICLE SIZE | MULTIPLIER | HP |
Small
Medium Large Extra Large (Huge) Aircraft |
x1
x2 x3 x4 x5 |
30
60 120 240 480 |
EXTRA EQUIPMENT:
This refers to Life Support, Alarm system wiring [not the system
itself], Computer Hookups and Weapon Hookups [power based, or remote firing].
EQUIPMENT | ADDED MODIFIER | ADDED HP |
Life Support [per size]
Alarm System Added Computer Hookup Weapon Hookup |
+ (x2)
+ (x2) + (x3) + (x2) |
30 x unit size
10 x system 10 each 10 each |
MECHANICALS:
This represents drive shafts, brakes [standard designs], etc.
Use Multiplier table above on the base cost below to get results.
BASE COST: 3000cr WT: 1 MT HP: 100 mt
WINDOWS:
This is self explanatory, but the description is given below
under size of vehicle as COST/WT/HP [a - means the polymer glass
weighs next to nothing].
TYPE | VEHICLE SIZE | ||||||
Front Shield Side [per window] Rear Armored |
|
MISC. PARTS:
These items are placed in the vehicle, some will of course be
needed others are purely optional.
TYPE | NOTE | HP | COST (cr) | WEIGHT (kg) |
Seat
D-Seat Bucket Seat Bench C-Bench Lights ENT-Set |
Standard Type
Deluxe Bucket * Standard Type non-Cushioned Cushioned Interior/Exterior Tape/CD/Radio |
50
60 50 30 35 10 5 |
100
200 300 100 120 30 500 |
20
20 20 30 35 1 1 |
MOVEMENT STYLE:
This sectioned represents the form of movement [wheels, tracks,
etc.]. Below next to vehicle size in () is the multiplier to use with HP
[items marked *] and WT.
TYPE | HP | VEHICLE SIZE [cost] | WT | ||||
|
|||||||
Wheel, Rubber
Wheel, Steel Track, Rubber * Track, Steel * Fan, Plastic * Fan, Steel * Jet [Water/Air] * ^ Water Hull * |
20
30 50 70 30 50 75 40 |
|
20kg
40kg 50kg 70kg 30kg 50kg 50kg .25 MT |
ACCESSORIES:
These items can be added to vehicles, but these cost depend on
size. Small(x1), Medium(x2), Large(x3), Extra Large(x4) are the modifiers
for Cost, wt, and HP.
ITEM | COST | WT | HP |
O2 Tanks (10hr) *
Ballast Tank * Sensor Hardpoints ** Airlock Underwater Hardpoints |
1000cr
1000cr 500cr 2000cr x20cr |
.25 MT
.25 MT 20kg/SIZE .25 MT x2 |
100
100 30/size 500 x2 |
SPEED TABLES:
These tables are dependent on engine sizes. Speed is in
Meter/turn.
ENGINE SIZE | VEHICLE SIZE | ACCELERATION | DECELERATION | TOP SPEED | TURN SPEED |
Small (1) | Small
Medium Large Extra Large |
80
60 40 20 |
40
40 30 15 |
250
175 125 100 |
70
60 50 25 |
Motorcycle (2) | Small
Medium Large Extra Large |
100
80 60 10 |
50
40 40 30 |
300
250 175 125 |
80
70 60 50 |
Medium (3) | Small
Medium Large Extra Large |
125
100 80 60 |
50
50 40 40 |
325
300 250 175 |
90
80 70 60 |
Large (4) | Small
Medium Large Extra Large |
150
125 100 80 |
50
50 50 40 |
350
325 300 250 |
100
90 80 70 |
Extra Large (5) | Small
Medium Large Extra Large |
200
150 125 100 |
50
50 50 50 |
375
350 325 300 |
100
100 90 80 |
DAMAGE REVISED TABLE: Roll 2d10 and add damage
DIE ROLL | EFFECT |
2-3
4 5 6 7-8 9 10-11 12-13 14-15 16-17 18 19 20 21 22 23 24 25 26 27 28 29 30+ |
Body hit [take from armor first]
Chassis hit Parabattery [take from armor first] Engine hit [take from armor first]{if no engine Parabattery hit} Fuel Tank [take from armor first]{if none then Body hit} Fuel ignites 10%/hit chance, vehicle explodes Jet Engine [take from armor first]{no engine then Body hit} Electrical [Take from armor then body first]{flying/hover vehicles lose control} Equipment [take from armor then body first, then random pick item] Mechanicals [Flying craft-forced landing, others -10% control] Window [choose randomly, left over damage hits passenger] Parts [choose randomly] Transport type [wheels,etc.]{armor hit first, then body 10%} Water craft parts [if none body hit] Turn speed -15 Acceleration -20 Top Speed -30 Steering Locked, Straight Steering Locked, Left 45 degrees Steering Locked, Right 45 degrees Spin Burning Roll Roll and Burn |
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