Vehicle Construction Rules
By Raymond Hutchens {Abindar@aol.com}

The following rules are a first rough draft of a system to build more complex vehicles for Star Frontiers.  It comprises a system of different parts of a vehicle (each of which has its own Hit Points, Size factor, Weight, Cost, Parabattery/Engine type), so a player can design a vehicle to his desire.  Damage Location tables must be put together, by the GM, for each model of vehicle invented.  This takes a little time, but some of my players enjoyed the challenge of fixing different parts previously not available to them in the rules.  This system is based on the Zebulon Guides rules, but I'm sure they can be used with Alpha Dawn rules as well.  Good Luck.

THE CHASSIS:
 The underframe/skeleton of any vehicle in which everything else is somehow attached.  The Body, Electricals and Mechanical pieces will be added to this section.  So the first thing to do is to decide on what body size vehicle is desired (as well as if it will be ground or air based).
 Damage to this section can only be caused by Mines, Jumps (1d10 per 10 km over Cruise Speed), Crashes (1/4 of the damage done to Body) and by Rough terrain (1d10 per turn unless an off road vehicle, then 1d10 per day).  Below are the tables for Chassis'.

TYPE   HP SIZE WT COST
Motorcycle:  2 wheel
3 wheel
Hover
Flit
Floater
100
150
200
50
10
S
S
S
S
S
1/2 MT
1/2 MT
1/2 MT
1/4 MT
1/4 MT
400cr
500cr
500cr
5000cr
600cr
Ground/Hover:  Car
Car/Van
Car/Van
200
400
600
S
M
L
2 MT
3 MT
4 MT
1000cr
2000cr
3000cr
Aircar: 500
900
1300
S
M
L
3 MT
4 MT
5 MT
10,000cr
20,000cr
30,000cr
Transports:  Ground/Hover
 

Air

2000
2300
2600
1800
2000
2200
S
M
L
S
M
L
6 MT
8 MT
10 MT
6 MT
8 MT
12 MT
3000cr
5000cr
7000cr
15,000cr
20,000cr
24,000cr
Explorers:  Command 2000
2500
4000
M
L
XL
8 MT
12 MT
100 MT
4000cr
6000cr
100,000cr
GliJet:   20 S 1/2 MT 600cr
Jetcopter:  1 Man
2 Man
3 Man
Transport
100
200
300
400
S
S
M
L
1 MT
2 MT
4 MT
6 MT
4000cr
6000cr
8000cr
10,000cr
Aircraft:  3 Man
6 Man
20 Man
200 Man
100
200
500
1000
S
M
L
XL
2 MT
4 MT
30 MT
100 MT
1000cr
3000cr
20,000cr
100,000r
Special Vehicles:  Tank, Medium
Tank, Large
Tank, Assault
4000
8000
16,000
M
L
XL
100 MT
200 MT
400 MT
100,000cr
150,000cr
200,000cr
Assault Vehicle:   3000 S 50 MT 50,000cr
Note: Weights and prices can be changed since I don't know the accurate weights involved for vehicles.

THE BODY:
 The body is the frame that helps construct the appearance of the vehicle, allows
electricals to be run from place to place and as mountings for them and houses the individuals
who will pilot the vehicle.  The Body can be damaged by accidents, gunfire and impact from
falling items.
 Unless the vehicle is armored, any damage from projectile weapons and explosives will do half damage to body and half to passengers [roll or randomly pick victims or use common sense].  Below the HP, size, weight, cost and parabattery/engine type are listed.
TYPE   HP SIZE WT COST PB/E
Motorcycle: 2 wheel
3 wheel
Hover
Flit
Floater
40
60
80
20
10
S
S
S
S
S
1/4 MT
1/3 MT
1/2 MT
1/4 MT
1/4 MT
400cr
500cr
500cr
5000cr
600cr
1
1
1
3
1
Ground/Hover: Car
 

Van

200
400
600
300
600
900
S
M
L
S
M
L
1 MT
2 MT
3 MT
2 MT
3 MT
4 MT
1000cr
2000cr
3000cr
2000cr
3000cr
4000cr
1
2
3
1
2
3
Aircar: 400
800
1200
S
M
L
2 MT
3 MT
4 MT
10,000cr
20,000cr
30,000cr
1*
2*
3*
Transports: Ground/Hover
 

Air

1500
1800
2100
1600
1900
2200
S
M
L
S
M
L
5 MT
7 MT
10 MT
6 MT
8 MT
12 MT
3000cr
5000cr
7000cr
15,000cr
20,000cr
24,000cr
2
3
4
2
3
4
Explorer: Command  2000
2500
4000
M
L
XL
8 MT
12 MT
100 MT
4000cr
6000cr
100,000cr
3/#4
4/#4
2/#4
Glijet:   20 S 1/2 MT 600cr 1**
Jetcopter: 1 man
2 man
3 man
Transport
200
300
400
500
S
S
M
L
1 MT
2 MT
4 MT
8 MT
4000cr
6000cr
8000cr
10,000cr
1/1**
2/2**
3/3**
4/4**
Aircraft: 3 man
6 man
20 man
200 man
100
200
500
1000
S
M
L
XL
2 MT
4 MT
30 MT
100 MT
1000cr
3000cr
20,000cr
100,000cr
1**
2**/#2
3**/#2
4**/#3
Special Vehicles: Tank, Medium
Tank, Large
Tank, Assault
4000
8000
16000
M
L
XL
100 MT
200 MT
400 MT
100,000cr
150,000cr
200,000cr
3
4
4/#2
Assault Vehicle:   3000 S 50 MT 50,000cr 3

Notes:  *  represents that only Parabatteries may be used in vehicle
 ** represents only Jet engines can be used

A number followed by a  / then followed by a   #  and a number
represents this many engines of this type needed to run,  some times 1 of a
type / then 1 of another type must be used [see Jetcopter].

PARABATTERIES:
 These are a Bilitium power cell that are used to run many items and vehicles across the frontiers.  A 1 km range is equal to a 10 SEU charge of external power [weapons, equipment, etc.].
 Note #1: A Large PB in a small vehicle will give the vehicle more power. EX: a Large PB (4000 km) x by size # (Large is size #4) divided by Battery size usually used size # (Small is size #1) = New power rating (= 16,000 km)
 4000x4=16,000/1=16,000
 Note #2: A Small PB in a larger vehicle gives the vehicle less power.  Half the power each step up in size of vehicle.

EX: A vehicle which usually uses a size #4 battery now is using a size #1 Battery, Small PB (1000 km) divided by 4=250 km
PB TYPE RANGE (km) SEU KG COST VEHICLE SIZE HP
1
2
3
4
1000
2000
3000
4000
10,000
20,000
30,000
40,000
10
20
30
40
600cr
1200cr
2300cr
4500cr
S
M
L
XL
10
20
30
40

CARBON COMBUSTION ENGINES:
 These are high maintenance engines like we are used to, hold over on some planets but on poorer ones these are the mainstay of technology, but one thing is they are easier to repair then all those electric circuitry needed for more advanced PB engines, A smaller engine in a vehicle other then what it was designed for cuts fuel in half, reduces speed to half per size decrease and takes up less space,  a larger engine in a smaller vehicle will add no fuel but will double speed per size up, and take up more space.  The major problem is that finding low tech perts on high tech worlds can be difficult.

NOTE: Hover vehicles can not go down in size and only 1 up in size.
TYPE km/LITER WT COST HP
1
2
3
4
5
20
18
16
12
10
1 MT
2 MT
3 MT
4 MT
5 MT
1000cr
2000cr
3000cr
4000cr
5000cr
50
75
100
125
150

FUEL TANKS:
 These are simply as stated, fuel tanks with lines included as well as pump.
TYPE   Capacity, Liters COST WT HP
Motorcycle: 5 10 5 5
Car/Van:   20 50 20 20
Transport:  Small
Medium
Large
Extra Large
30
40
50
60
100
150
200
250
40
60
80
100
30
40
50
60
Spare Tank:   10 40 20 15
Aircraft: 1 Tank per 6 Passengers 50 200 40 30
Jetcopter: Small/Medium
Large
50
100
200
400
40
60
30
60

JET ENGINES:
 These are what they seem, regular Jet engines, when an aircraft engine is used for a vehicle that requires multiple engines the designer can combine up to 3 into one housing at a 10% price increase. If  one is strapped to back of a ground vehicle {medium or larger} it will multiply speed of vehicle by 5 for a short duration [separate fuel tank needed] use your judgment for rulings.
TYPE FUEL DISTANCE KG/MT COST HP
Glijet 20 Turns 50m/burn 2 50cr 10
Large Aircraft (1/20 Passengers) Tank 10km/LT 2 MT 15,000cr 500
Small Aircraft/Jetcopter (1/6 Passengers) Tank 30km/LT 1 MT 5000cr 250

Fuel Cost:
 This is the cost for 1 liter of the appropriate fuel for combustion/jet engines.
TYPE COST
Gas
Aviation
10cr
40cr

ELECTRICALS:
 These constitute all wires, electronic components [such as gauges, lights which are standard versions, etc.], and hardpoint hookups for radios, but not the said item that is extra.  To figure cost you take the  Base  cost and use the multiplier to find cost total. This is not used in determining HP, but is used for weight.

BASE COST: 1000cr                      WT: 1/4mt
VEHICLE SIZE MULTIPLIER HP
Small
Medium
Large
Extra Large
(Huge) Aircraft
x1
x2
x3
x4
x5
30
60
120
240
480

EXTRA EQUIPMENT:
  This refers to Life Support, Alarm system wiring [not the system itself], Computer Hookups and Weapon Hookups [power based, or remote firing].
EQUIPMENT ADDED MODIFIER ADDED HP
Life Support [per size]
Alarm System Added
Computer Hookup
Weapon Hookup
+ (x2)
+ (x2)
+ (x3)
+ (x2)
30 x unit size
10 x system
10 each
10 each

MECHANICALS:
 This represents drive shafts, brakes [standard designs], etc.  Use Multiplier table above on the base cost below to get results.

BASE COST: 3000cr         WT:  1 MT                     HP: 100 mt

WINDOWS:
 This is self explanatory, but the description is given below under size of vehicle as COST/WT/HP [a - means  the polymer glass weighs next to nothing].
TYPE VEHICLE SIZE

Front Shield
Side [per window]
Rear
Armored
SMALL MEDIUM LARGE +
100/-/30
50/-/15
75/-/20
x2
200/.5kg/60
100/-/30
150/.3kg/45
x3
300/1kg/70
150/.3kg/35
200/.5kg/50
x4

MISC. PARTS:
 These items are placed in the vehicle, some will of course be needed others are purely optional.
TYPE NOTE HP COST (cr) WEIGHT (kg)
Seat
D-Seat
Bucket Seat
Bench
C-Bench
Lights
ENT-Set
Standard Type
Deluxe Bucket *
Standard Type
non-Cushioned
Cushioned
Interior/Exterior
Tape/CD/Radio
50
60
50
30
35
10
5
100
200
300
100
120
30
500
20
20
20
30
35
1
1

* this seat has  speakers built in as well as flip over keyboard and vid screen.

MOVEMENT STYLE:
 This sectioned represents the form of movement [wheels, tracks, etc.]. Below next to vehicle size in () is the multiplier to use with HP [items marked *] and WT.
TYPE HP VEHICLE SIZE [cost] WT
SMALL (1) MED (2) LARGE (3) X. LARGE (4)
Wheel, Rubber
Wheel, Steel
Track, Rubber *
Track, Steel *
Fan, Plastic *
Fan, Steel *
Jet [Water/Air] * ^
Water Hull *
20
30
50
70
30
50
75
40
30
40
60
80
50
70
80
70
60
80
120
140
80
100
160
140
90
110
180
200
160
180
240
210
120
140
240
260
200
220
350
280
20kg
40kg
50kg
70kg
30kg
50kg
50kg
.25 MT

^ this is a suction jet which pulls water through to give push, or a air fan jet to give thrust [like airboats in the swamps]

ACCESSORIES:
 These items can be added to vehicles, but these cost depend on size. Small(x1), Medium(x2), Large(x3), Extra Large(x4) are the modifiers for Cost, wt, and HP.
ITEM COST WT HP
O2 Tanks (10hr) *
Ballast Tank *
Sensor Hardpoints **
Airlock
Underwater Hardpoints
1000cr
1000cr
500cr
2000cr
x20cr
.25 MT
.25 MT
20kg/SIZE
.25 MT
x2
100
100
30/size
500
x2

SPEED TABLES:
 These tables are dependent on engine sizes.  Speed is in Meter/turn.
ENGINE SIZE VEHICLE SIZE ACCELERATION DECELERATION TOP SPEED TURN SPEED
Small (1) Small
Medium
Large
Extra Large
80
60
40
20
40
40
30
15
250
175
125
100
70
60
50
25
Motorcycle (2) Small
Medium
Large
Extra Large
100
80
60
10
50
40
40
30
300
250
175
125
80
70
60
50
Medium (3) Small
Medium
Large
Extra Large
125
100
80
60
50
50
40
40
325
300
250
175
90
80
70
60
Large (4) Small
Medium
Large
Extra Large
150
125
100
80
50
50
50
40
350
325
300
250
100
90
80
70
Extra Large (5) Small
Medium
Large
Extra Large
200
150
125
100
50
50
50
50
375
350
325
300
100
100
90
80

DAMAGE REVISED TABLE: Roll 2d10 and add damage
DIE ROLL EFFECT
2-3
4
5
6
7-8
9
10-11
12-13
14-15
16-17
18
19
20
21
22
23
24
25
26
27
28
29
30+
Body hit [take from armor first]
Chassis hit
Parabattery [take from armor first]
Engine hit [take from armor first]{if no engine Parabattery hit}
Fuel Tank [take from armor first]{if none then Body hit} Fuel ignites 10%/hit chance, vehicle explodes
Jet Engine [take from armor first]{no engine then Body hit}
Electrical [Take from armor then body first]{flying/hover vehicles lose control}
Equipment [take from armor then body first, then random pick item]
Mechanicals [Flying craft-forced landing, others -10% control]
Window [choose randomly, left over damage hits passenger]
Parts [choose randomly]
Transport type [wheels,etc.]{armor hit first, then body 10%}
Water craft parts [if none body hit]
Turn speed -15
Acceleration -20
Top Speed -30
Steering Locked, Straight
Steering Locked, Left 45 degrees
Steering Locked, Right 45 degrees
Spin
Burning
Roll
Roll and Burn

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